![]() That i as bowser may very well not be able to overcome until and if my opponent makes mistakes ![]() And it usually has to do with some type of projectile spam. How could i not be upset when such an imbalance exists. This cheesey 2-3 button method has overcome any amount of skill i worked hard to earn. Sure i could probably find some complicated unorthodox way to getting around it but fact is it beat me there and now. What upsets me is when i get matched with a more average player who has found some extreme cheese method to winning. Very rare to find one that does they actually enjoy the fight not hide or run from it even if they are a “zoner” they make it work and i respect that. Now i love fighting those players why? Because they don’t spam. I like this game because what from ive noticed it takes hundreds of hours of play time to get close to being a high tier player (forget about pro tier most of them have well over a thousand) i consider myself high tier based on the players i compete with, even sometimes giving pro tiers a run for their money with a rare victory here and there and im by no means pro. No one would argue that they poorly designed if you're taking competition into account - something the devs did not do.Ĭlick to expand.This isnt one of my anti spam threads but ill clear this up for you as to why it bothers me. ![]() Hero is kind of a bad character in our environment. But, sometimes they get what they want every time they roll Menu out of sheer.dare I say, luck? This makes him poorly designed from a competitive standpoint, not game-as-a-whole standpoint. Because you know every Hero player wants to roll Magic Burst every time when they're edgeguarding their opponent, but they can't always do so. So if you're considering optimal play with Hero involved, you have to take RNG into account, making it so playing optimally is left to chance - unless you don't use any of his attacks with RNG. They aren't unfair, can't 0-death you with a single grab/attack, and can generally be beaten with smart counterplay. Optimal play in this very specific environment has made them what they are, not the inherent character design. They're victims of circumstance, meaning the competitive scene created those monsters. It's not hard to decipher if you actually put your mind into it. Sounds like you're more upset with the general game design than with these specific characters. There are some other characters I definitely get frustrated against, but doesn't necessarily make them poorly designed. I don't necessarily hate fighting Hero either, unless he gets lucky with his menu choices. I don't really mind fighting them all that much. No one would argue that they poorly designed if you're taking competition into account - something the devs did not do.Īnd sucks that you don't like those characters. ![]() Click to expand.It's not hard to decipher if you actually put your mind into it.
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